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CVPR
2006
IEEE
14 years 7 months ago
The Function Space of an Activity
An activity consists of an actor performing a series of actions in a pre-defined temporal order. An action is an individual atomic unit of an activity. Different instances of the ...
Ashok Veeraraghavan, Amit K. Roy Chowdhury
AUSAI
1999
Springer
13 years 9 months ago
Q-Learning in Continuous State and Action Spaces
Abstract. Q-learning can be used to learn a control policy that maximises a scalar reward through interaction with the environment. Qlearning is commonly applied to problems with d...
Chris Gaskett, David Wettergreen, Alexander Zelins...
CEC
2008
IEEE
13 years 12 months ago
Learning what to ignore: Memetic climbing in topology and weight space
— We present the memetic climber, a simple search algorithm that learns topology and weights of neural networks on different time scales. When applied to the problem of learning ...
Julian Togelius, Faustino J. Gomez, Jürgen Sc...
ROBOCUP
2007
Springer
167views Robotics» more  ROBOCUP 2007»
13 years 11 months ago
Cooperative/Competitive Behavior Acquisition Based on State Value Estimation of Others
The existing reinforcement learning approaches have been suffering from the curse of dimension problem when they are applied to multiagent dynamic environments. One of the typical...
Kentarou Noma, Yasutake Takahashi, Minoru Asada
AR
2008
118views more  AR 2008»
13 years 5 months ago
Efficient Behavior Learning Based on State Value Estimation of Self and Others
The existing reinforcement learning methods have been seriously suffering from the curse of dimension problem especially when they are applied to multiagent dynamic environments. ...
Yasutake Takahashi, Kentarou Noma, Minoru Asada