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SPAA
2006
ACM
13 years 11 months ago
Network design with weighted players
We consider a model of game-theoretic network design initially studied by Anshelevich et al. [2], where selfish players select paths in a network to minimize their cost, which is...
Ho-Lin Chen, Tim Roughgarden
CHI
2011
ACM
12 years 9 months ago
Placing a value on aesthetics in online casual games
Game designers frequently invest in aesthetic improvements such as music, sound effects, and animations. However, their exact value for attracting and retaining players remains un...
Erik Andersen, Yun-En Liu, Rich Snider, Roy Szeto,...
ICTAI
2008
IEEE
14 years 5 days ago
A Model for Multiple Outcomes Games
We introduce and study qualitative multiple outcomes games. These games are noncooperative games with qualitative utilities (i.e., values over an ordinal scale), strictly qualitat...
Ramzi Ben Larbi, Sébastien Konieczny, Pierr...
DM
2010
140views more  DM 2010»
13 years 5 months ago
Online Ramsey games for triangles in random graphs
In the online F-avoidance edge-coloring game with r colors, a graph on n vertices is generated by at each stage randomly adding a new edge. The player must color each new edge as ...
József Balogh, Jane Butterfield
HICSS
2006
IEEE
107views Biometrics» more  HICSS 2006»
13 years 11 months ago
Gaming Emergency Preparedness
This paper describes the design of a competitive game to support “offense” and “defense” teams as they develop and improve their scenarios and plans about possible crisis ...
Murray Turoff, Michael Chumer, Starr Roxanne Hiltz...