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» Running Quake II on a grid
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IBMSJ
2006
96views more  IBMSJ 2006»
13 years 5 months ago
Running Quake II on a grid
ed underlying grid infrastructure to an application) allowed us to reuse an existing game engine without the need to make any significant changes to it. In this paper we examine th...
Glenn Deen, Matthew Hammer, John Bethencourt, Iris...
RTAS
2008
IEEE
13 years 11 months ago
A Hybrid DVS Scheme for Interactive 3D Games
Interactive 3D games are now widely available on a variety of mobile devices for which battery-life is a major concern. Many of these devices support voltage/frequencyscalable pro...
Yan Gu, Samarjit Chakraborty
AISC
2008
Springer
13 years 7 months ago
Strategies for Solving SAT in Grids by Randomized Search
Grid computing offers a promising approach to solving challenging computational problems in an environment consisting of a large number of easily accessible resources. In this pape...
Antti Eero Johannes Hyvärinen, Tommi A. Juntt...
ESCIENCE
2007
IEEE
13 years 11 months ago
Aneka: Next-Generation Enterprise Grid Platform for e-Science and e-Business Applications
In this paper, we present the design of Aneka, a .NET based service-oriented platform for desktop grid computing that provides: (i) a configurable service container hosting plugga...
Xingchen Chu, Krishna Nadiminti, Chao Jin, Srikuma...
IPPS
2006
IEEE
13 years 11 months ago
Loosely-coupled loop scheduling in computational grids
Loop distribution is one of the most useful techniques to reduce the execution time of parallel applications. Traditionally, loop scheduling algorithms are implemented based on pa...
Jose Herrera, Eduardo Huedo, Rubén S. Monte...