Sciweavers

41 search results - page 2 / 9
» Sample Based Visibility for Soft Shadows using Alias-free Sh...
Sort
View
CGF
2007
171views more  CGF 2007»
13 years 5 months ago
High-Quality Adaptive Soft Shadow Mapping
The recent soft shadow mapping technique [GBP06] allows the rendering in real-time of convincing soft shadows on complex and dynamic scenes using a single shadow map. While attrac...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
GRAPHICSINTERFACE
2008
13 years 7 months ago
Quality scalability of soft shadow mapping
Recently, several soft shadow mapping algorithms have been introduced which extract micro-occluders from a shadow map and backproject them on the light source to approximately det...
Michael Schwarz, Marc Stamminger
CGF
2007
145views more  CGF 2007»
13 years 5 months ago
Bitmask Soft Shadows
Recently, several real-time soft shadow algorithms have been introduced which all compute a single shadow map and use its texels to obtain a discrete scene representation. The res...
Michael Schwarz, Marc Stamminger
WSCG
2004
189views more  WSCG 2004»
13 years 6 months ago
Hardware Accelerated Soft Shadows using Penumbra Quads
Shadow mapping is a commonly used technique for generating hard shadows in real time. However, existing shadow map based algorithms cannot render full soft shadows penumbras onto ...
Jukka Arvo, Jan Westerholm
CGF
2008
137views more  CGF 2008»
13 years 5 months ago
Real-Time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights
We present a method for rendering approximate soft shadows and diffuse indirect illumination in dynamic scenes. The proposed method approximates the original scene geometry with a...
P. Guerrero, Stefan Jeschke, Michael Wimmer