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» Scalable address spaces using RCU balanced trees
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NETGAMES
2006
ACM
13 years 11 months ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
IEEEPACT
2005
IEEE
13 years 11 months ago
Communication Optimizations for Fine-Grained UPC Applications
Global address space languages like UPC exhibit high performance and portability on a broad class of shared and distributed memory parallel architectures. The most scalable applic...
Wei-Yu Chen, Costin Iancu, Katherine A. Yelick
LATIN
2004
Springer
13 years 11 months ago
Cost-Optimal Trees for Ray Shooting
Predicting and optimizing the performance of ray shooting is a very important problem in computer graphics due to the severe computational demands of ray tracing and other applicat...
Hervé Brönnimann, Marc Glisse
ITIIS
2010
137views more  ITIIS 2010»
13 years 4 months ago
Improving the Availability of Scalable on-demand Streams by Dynamic Buffering on P2P Networks
In peer-to-peer (P2P) on-demand streaming networks, the alleviation of server load depends on reciprocal stream sharing among peers. In general, on-demand video services enable cl...
Chow-Sing Lin
INFOCOM
2000
IEEE
13 years 10 months ago
REUNITE: A Recursive Unicast Approach to Multicast
—We propose a new multicast protocol called REUNITE. The key idea of REUNITE is to use recursive unicast trees to implement multicast service. REUNITE does not use class D IP add...
Ion Stoica, T. S. Eugene Ng, Hui Zhang