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BIRTHDAY
2006
Springer
13 years 9 months ago
Searching in a Maze, in Search of Knowledge: Issues in Early Artificial Intelligence
Abstract. Heuristic programming was the first area in which AI methods were tested. The favourite case-studies were fairly simple toyproblems, such as cryptarithmetic, games, such ...
Roberto Cordeschi
ATAL
2009
Springer
14 years 21 hour ago
Adversarial search with procedural knowledge heuristic
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Viliam Lisý, Branislav Bosanský, Mic...
FLAIRS
2006
13 years 6 months ago
Measuring Long-Term Ontology Quality: A Case Study From the Automotive Industry
The use of ontologies based on knowledge representation architectures to support search and other decision-making problems in production environments has become a critical compone...
Nestor Rychtyckyj
FLAIRS
2006
13 years 6 months ago
Generalized Entropy for Splitting on Numerical Attributes in Decision Trees
Decision Trees are well known for their training efficiency and their interpretable knowledge representation. They apply a greedy search and a divide-and-conquer approach to learn...
Mingyu Zhong, Michael Georgiopoulos, Georgios C. A...
CEC
2007
IEEE
13 years 5 months ago
Designing memetic algorithms for real-world applications using self-imposed constraints
— Memetic algorithms (MAs) combine the global exploration abilities of evolutionary algorithms with a local search to further improve the solutions. While a neighborhood can be e...
Thomas Michelitsch, Tobias Wagner, Dirk Biermann, ...