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» Seeing Systolic Computations in a Video Game World
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ICPR
2006
IEEE
14 years 5 months ago
Classification of Team Behaviors in Sports Video Games
This paper considers the application of pattern recognition techniques in modern computer games. Towards the problem of realizing more life-like behavior for artificial game chara...
Christian Thurau, Thomas Hettenhausen, Christian B...
DIGRA
2003
Springer
13 years 10 months ago
The Diverse Worlds of Computer Games: A Content Analysis of Spaces, Populations, Styles and Narratives
The Diverse Worlds Project analysed 130 computer and video games (CVGs) to understand their textual landscape. Titles were sampled from the five gaming platforms dominant in 2002....
Jeffrey E. Brand, Scott Knight, Jakub Majewski
DIGRA
2005
Springer
13 years 10 months ago
Designing Goals for Online Role-Players
The increasing popularity of persistent worlds and the predicted rise of pervasive gaming, both having a strong inherent potential for role-playing, stress a classical challenge o...
Markus Montola
DIGRA
2005
Springer
13 years 10 months ago
Canadian Content in Video Games
This paper investigates the culture being reflected in video games produced in Canada, from the perspective of Canada being one of the world's leading producers of video game...
Leonard Paul
NETGAMES
2004
ACM
13 years 10 months ago
A mobile gaming platform for the IMS
Mobile devices offer the opportunity to play games nearly everywhere. Moreover, networked games allow individual players to interact with other people and to participate in a larg...
Amjad Akkawi, Sibylle Schaller, Oliver Wellnitz, L...