Human facial gestures often exhibit such natural stochastic variations as how often the eyes blink, how often the eyebrows and the nose twitch, and how the head moves while speaki...
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
We present an algorithm for producing behavior descriptions of planar fixed axes mechanical motions from image sequences using a formal behavior language. The language, which cove...
Over the past decade, motion capture data has become a popular research tool, and motion databases have grown exponentially. Indexing, querying, and retrieving data has thus become...
Charly Awad, Nicolas Courty, Kyle Duarte, Thibaut ...
Abstract— This paper describes a novel approach for incremental learning of human motion pattern primitives through on-line observation of human motion. The observed motion time ...