Sciweavers

CVGIP
2006

Precomputing avatar behavior from human motion data

13 years 3 months ago
Precomputing avatar behavior from human motion data
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploited for increased realism in avatar animation and control. Large motion sets have the advantage of accommodating a broad variety of natural human motion. However, when a motion set is large, the time required to identify an appropriate sequence of motions is the bottleneck for achieving interactive avatar control. In this paper, we present a novel method of precomputing avatar behavior from unlabelled motion data in order to animate and control avatars at minimal runtime cost. Based on dynamic programming, our method finds a control policy that indicates how the avatar should act in any given situation. We demonstrate the effectiveness of our approach through examples that include avatars interacting with each other and with the user. Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Three-Dimen...
Jehee Lee, Kang Hoon Lee
Added 11 Dec 2010
Updated 11 Dec 2010
Type Journal
Year 2006
Where CVGIP
Authors Jehee Lee, Kang Hoon Lee
Comments (0)