The release of Curriculum 2001 coupled with the increasing importance of the World Wide Web and the changes in pedagogy enabled by new technologies has made the choices about what...
Elizabeth S. Adams, Doug Baldwin, Judith Bishop, J...
Many incoming college freshmen have accumulated a significant number of hours of experience playing computer games. Extending that experience to actual game creation activities ca...
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, re...
Cinnamon Hillyard, Robin Angotti, Michael Panitz, ...
The study of art history is an exciting and rewarding one, but one in which the student frequently encounters complex and difficult to understand concepts. Traditional methodologi...
Providing instructional technology support for faculty requires a range of skills, from knowledge of software and hardware, to an ability to communicate, teach workshops, and rela...