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ACMACE
2006
ACM
13 years 11 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
ICAC
2008
IEEE
13 years 11 months ago
Power and Performance Management of Virtualized Computing Environments Via Lookahead Control
— There is growing incentive to reduce the power consumed by large-scale data centers that host online services such as banking, retail commerce, and gaming. Virtualization is a ...
Dara Kusic, Jeffrey O. Kephart, James E. Hanson, N...
PLDI
2009
ACM
14 years 1 days ago
Dynamic software updates: a VM-centric approach
Software evolves to fix bugs and add features. Stopping and restarting programs to apply changes is inconvenient and often costly. Dynamic software updating (DSU) addresses this ...
Suriya Subramanian, Michael W. Hicks, Kathryn S. M...
MIG
2009
Springer
13 years 11 months ago
Camera Planning in Virtual Environments Using the Corridor Map Method
Abstract. Planning high-quality camera motions is a challenging problem for applications dealing with interactive virtual environments. This challenge is caused by conflicting req...
Roland Geraerts
VEE
2010
ACM
238views Virtualization» more  VEE 2010»
13 years 10 months ago
Optimizing crash dump in virtualized environments
Crash dump, or core dump is the typical way to save memory image on system crash for future offline debugging and analysis. However, for typical server machines with likely abund...
Yijian Huang, Haibo Chen, Binyu Zang