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VR
2010
IEEE
185views Virtual Reality» more  VR 2010»
13 years 3 months ago
Exploiting change blindness to expand walkable space in a virtual environment
We present a technique for exploiting change blindness to allow the user to walk through an immersive virtual environment that is much larger than the available physical workspace...
Evan A. Suma, Seth Clark, Samantha L. Finkelstein,...
VR
2002
IEEE
164views Virtual Reality» more  VR 2002»
13 years 5 months ago
Simulating Self-Motion I: Cues for the Perception of Motion
When people move there are many visual and non-visual cues that can inform them about their movement. Simulating self motion in a virtual-reality environment thus needs to take th...
Laurence R. Harris, Michael Jenkin, Daniel C. Ziko...
VR
2011
IEEE
171views Virtual Reality» more  VR 2011»
12 years 9 months ago
Leveraging change blindness for redirection in virtual environments
We present change blindness redirection, a novel technique for allowing the user to walk through an immersive virtual environment that is considerably larger than the available ph...
Evan A. Suma, Seth Clark, David M. Krum, Samantha ...
ICAT
2003
IEEE
13 years 10 months ago
In virtual reality, which way is up?
Virtual reality is often used to simulate environments in which the direction of up is not aligned with the normal direction of gravity or the body. How effective are these enviro...
Heather Jenkin, Richard Dyde, Michael Jenkin, Laur...
VW
1998
Springer
171views Virtual Reality» more  VW 1998»
13 years 9 months ago
Las Meninas in VR: Storytelling and the Illusion in Art
Las Meninas is a virtual reality (VR) artwork based on the painting of the same name by Spanish painter Diego Velazquez. Created for the CAVE(tm), Las Meninas attempts to establis...
Hisham Bizri, Andrew E. Johnson, Christina Vasilak...