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CORR
2007
Springer
111views Education» more  CORR 2007»
13 years 4 months ago
Separable and Low-Rank Continuous Games
— Separable games are a structured subclass of continuous games whose payoffs take a sum-of-products form; the zero-sum case has been studied in earlier work. Included in this su...
Noah D. Stein, Asuman E. Ozdaglar, Pablo A. Parril...
CORR
2008
Springer
118views Education» more  CORR 2008»
13 years 5 months ago
Correlated Equilibria in Continuous Games: Characterization and Computation
We present several new characterizations of correlated equilibria in games with continuous utility functions. These have the advantage of being more computationally and analytical...
Noah D. Stein, Pablo A. Parrilo, Asuman E. Ozdagla...
ACMACE
2004
ACM
13 years 10 months ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors
ICWSM
2010
13 years 6 months ago
Modeling Group Dynamics in Virtual Worlds
In this study, we examine human social interactions within virtual worlds and address the question of how group interactions are affected by the surrounding game environment. To i...
Fahad Shah, Gita Reese Sukthankar, Chris Usher
ECCV
2006
Springer
14 years 6 months ago
Tracking and Labelling of Interacting Multiple Targets
Abstract. Successful multi-target tracking requires solving two problems - localize the targets and label their identity. An isolated target's identity can be unambiguously pr...
Josephine Sullivan, Stefan Carlsson