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» Shader Performance Analysis on a Modern GPU Architecture
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APVIS
2008
13 years 6 months ago
Dynamic Shader Generation for Flexible Multi-Volume Visualization
Volume rendering of multiple intersecting volumetric objects is a difficult visualization task, especially if different rendering styles need to be applied to the components, in o...
Friedemann Rößler, Ralf P. Botchen, Tho...
GRAPHITE
2006
ACM
13 years 10 months ago
Interactive landscape visualization using GPU ray casting
—This paper demonstrates the simple yet effective usage of height fields for interactive landscape visualizations using a ray casting approach implemented in the pixel shader of...
Stephan Mantler, Stefan Jeschke
ICPP
2008
IEEE
13 years 11 months ago
XMT-GPU: A PRAM Architecture for Graphics Computation
The shading processors in graphics hardware are becoming increasingly general-purpose. We test, through simulation and benchmarking, the potential performance impact of replacing ...
Thomas M. DuBois, Bryant Lee, Yi Wang, Marc Olano,...
DAC
2012
ACM
11 years 7 months ago
A QoS-aware memory controller for dynamically balancing GPU and CPU bandwidth use in an MPSoC
Diverse IP cores are integrated on a modern system-on-chip and share resources. Off-chip memory bandwidth is often the scarcest resource and requires careful allocation. Two of t...
Min Kyu Jeong, Mattan Erez, Chander Sudanthi, Nige...
MICRO
2009
IEEE
147views Hardware» more  MICRO 2009»
13 years 11 months ago
Complexity effective memory access scheduling for many-core accelerator architectures
Modern DRAM systems rely on memory controllers that employ out-of-order scheduling to maximize row access locality and bank-level parallelism, which in turn maximizes DRAM bandwid...
George L. Yuan, Ali Bakhoda, Tor M. Aamodt