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» Signed Distance Transform Using Graphics Hardware
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VIS
2003
IEEE
145views Visualization» more  VIS 2003»
14 years 5 months ago
Signed Distance Transform Using Graphics Hardware
This paper presents a signed distance transform algorithm using graphics hardware, which computes the scalar valued function of the Euclidean distance to a given manifold of co-di...
Christian Sigg, Markus H. Gross, Ronald Peikert
DGCI
2006
Springer
13 years 8 months ago
Skeletonization and Distance Transforms of 3D Volumes Using Graphics Hardware
We propose a fast method for computing distance transforms and skeletons of 3D objects using programmable Graphics Processing Units (GPUs). We use an efficient method, called dista...
M. A. M. M. van Dortmont, H. M. M. van de Wetering...
VISSYM
2004
13 years 6 months ago
Generalized Distance Transforms and Skeletons in Graphics Hardware
We present a framework for computing generalized distance transforms and skeletons of two-dimensional objects using graphics hardware. Our method is based on the concept of footpr...
Robert Strzodka, Alexandru Telea
CVIU
2004
134views more  CVIU 2004»
13 years 4 months ago
The "dead reckoning" signed distance transform
Consider a binary image containing one or more objects. A signed distance transform assigns to each pixel (voxel, etc.), both inside and outside of any objects, the minimum distan...
George J. Grevera
JGTOOLS
2006
199views more  JGTOOLS 2006»
13 years 4 months ago
Fast Approximation of High-Order Voronoi Diagrams and Distance Transforms on the GPU
We present a graphics hardware implementation of the tangent-plane algorithm for computing the kth-order Voronoi diagram of a set of point sites in image space. Correct and effici...
Ian Fischer, Craig Gotsman