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PG
2000
IEEE
13 years 9 months ago
Interactive Manipulation Planning for Animated Characters
We present a brief overview of an algorithm for interactively animating object grasping and manipulation tasks for human figures. The technique is designed to efficiently genera...
James J. Kuffner Jr., Jean-Claude Latombe
CRV
2011
IEEE
305views Robotics» more  CRV 2011»
12 years 5 months ago
Motion Segmentation by Learning Homography Matrices from Motor Signals
—Motion information is an important cue for a robot to separate foreground moving objects from the static background world. Based on the observation that the motion of the backgr...
Changhai Xu, Jingen Liu, Benjamin Kuipers
ICCBR
2005
Springer
13 years 11 months ago
Combining Case-Based Memory with Genetic Algorithm Search for Competent Game AI
We use case-injected genetic algorithms for learning how to competently play computer strategy games. Case-injected genetic algorithms combine genetic algorithm search with a case-...
Sushil J. Louis, Chris Miles
COMGEO
2007
ACM
13 years 5 months ago
A package for exact kinetic data structures and sweepline algorithms
In this paper we present a package for implementing exact kinetic data structures built on objects which move along polynomial trajectories. We discuss how the package design was ...
Daniel Russel, Menelaos I. Karavelas, Leonidas J. ...
ISVC
2009
Springer
14 years 59 min ago
Motion-Based View-Invariant Articulated Motion Detection and Pose Estimation Using Sparse Point Features
Abstract. We present an approach for articulated motion detection and pose estimation that uses only motion information. To estimate the pose and viewpoint we introduce a novel mot...
Shrinivas J. Pundlik, Stanley T. Birchfield