Computation in the physical world is restricted by the following spatial locality constraint: In a single unit of time, information can only travel a bounded distance in space. A ...
This paper describes a new technique for allowing multiple users to haptically interact with a set of deformable slowly-simulated objects in a stable manner. Stability has been ap...
Federico Barbagli, John Kenneth Salisbury Jr., Dom...
The selection of an optical flow method is mostly a choice from among accuracy, efficiency and ease of implementation. While variational approaches tend to be more accurate than lo...
Claudia Nieuwenhuis, Daniel Kondermann, Christoph ...
In this paper we present a general method for rapid prototyping of realistic character motion. We solve for the natural motion from a simple animation provided by the animator. Ou...
The dynamic nature of Service-Oriented Architectures challenges traditional systems management practices which tend to be static in nature. We propose a goal-oriented, agent-based...
Patrick Martin, Wendy Powley, Imad Abdallah, Jun L...