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ICMCS
2006
IEEE
186views Multimedia» more  ICMCS 2006»
13 years 10 months ago
GPU Accelerated Inverse Photon Mapping for Real-Time Surface Reflectance Modeling
This paper investigates the problem of object surface reflectance modeling, which is sometimes referred to as inverse reflectometry, for photorealistic rendering and effective m...
Takashi Machida, Naokazu Yokoya, Haruo Takemura
RT
2004
Springer
13 years 10 months ago
Simulating Photon Mapping for Real-time Applications
This paper introduces a novel method for simulating photon mapping for real-time applications. First we introduce a new method for selectively redistributing photons. Then we desc...
Bent Dalgaard Larsen, Niels Jørgen Christen...
TOG
2002
130views more  TOG 2002»
13 years 4 months ago
DyRT: dynamic response textures for real time deformation simulation with graphics hardware
In this paper we describe how to simulate geometrically complex, interactive, physically-based, volumetric, dynamic deformation models with negligible main CPU costs. This is achi...
Doug L. James, Dinesh K. Pai
RT
2001
Springer
13 years 9 months ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
ITCC
2003
IEEE
13 years 10 months ago
A New Quality of Service Metric for Hard/Soft Real-Time Applications
Real-time applications often have mixed hard and soft deadlines, can be preempted subject to the cost of context switching or the restart of computation, and have various data dep...
Shaoxiong Hua, Gang Qu