Sciweavers

49 search results - page 10 / 10
» Simulation of cloud dynamics on graphics hardware
Sort
View
CA
1999
IEEE
13 years 9 months ago
Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
James J. Kuffner Jr., Jean-Claude Latombe
CW
2008
IEEE
13 years 11 months ago
Real-Time Marker Level Set on GPU
Level set methods have been extensively used to track the dynamical interfaces between different materials for physically based simulation, geometry modeling, oceanic modeling and...
Xing Mei, Philippe Decaudin, Bao-Gang Hu, Xiaopeng...
SMI
2008
IEEE
255views Image Analysis» more  SMI 2008»
13 years 11 months ago
GPU-accelerated surface denoising and morphing with lattice Boltzmann scheme
In this paper, we introduce a parallel numerical scheme, the lattice Boltzmann method, to shape modeling applications. The motivation of using this originally-designed fluid dyna...
Ye Zhao
IJVR
2006
166views more  IJVR 2006»
13 years 4 months ago
Multi-screen Tiled Displayed, Parallel Rendering System for a Large Terrain Dataset
Real time terrain rendering plays a very important role in many fields, such of GIS, virtual reality, and military simulations. With the rapid development of PC-level hardware, rec...
Ping Yin, Xiaohong Jiang, Jiaoying Shi, Ran Zhou