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GRAPHICSINTERFACE
2008
13 years 6 months ago
Single-pass GPU solid voxelization for real-time applications
In this paper, we present a single-pass technique to voxelize the interior of watertight 3D models with high resolution grids in realtime during a single rendering pass. Further, ...
Elmar Eisemann, Xavier Décoret
CGF
2006
198views more  CGF 2006»
13 years 4 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
GMP
2010
IEEE
213views Solid Modeling» more  GMP 2010»
13 years 10 months ago
Piecewise Tri-linear Contouring for Multi-material Volumes
Abstract. The ability to model objects composed of multiple materials has become increasingly more demanded in scientific applications. The visualization of a discrete multi-mater...
Powei Feng, Tao Ju, Joe D. Warren