Sciweavers

18 search results - page 2 / 4
» Situated practices of looking: visual practice in an online ...
Sort
View
JKM
2007
109views more  JKM 2007»
13 years 4 months ago
Visual representations in knowledge management: framework and cases
Purpose – The purpose of this article is to explore the potential of visualization for corporate knowledge management. Design/methodology/approach – The employed methodology c...
Martin J. Eppler, Remo Aslak Burkhard
NPL
2000
105views more  NPL 2000»
13 years 4 months ago
Online Interactive Neuro-evolution
In standard neuro-evolution, a population of networks is evolved in a task, and the network that best solves the task is found. This network is then fixed and used to solve future...
Adrian K. Agogino, Kenneth O. Stanley, Risto Miikk...
ICMB
2007
IEEE
144views Business» more  ICMB 2007»
13 years 8 months ago
Augmented Reality 3D Interactive Advertisements on Smartphones
Whilst Augmented Reality (AR) has been a prevalent research topic it has proved difficulty to implement and apply in commercial situations as it generally requires complex and exp...
Fadi Chehimi, Paul Coulton, Reuben Edwards
DIGRA
2003
Springer
13 years 10 months ago
Power and control of games: children as the actors of game cultures
The primary aim of this paper is to look into the game related practices and significances of games. This perspective is applied to examining the pleasures derived from different ...
Laura Ermi, Frans Mäyrä
DIGRA
2005
Springer
13 years 10 months ago
Fictive affinities in Final Fantasy XI: complicit and critical play in fantastic nations.
Like many massively-multiplayer role-playing games, Final Fantasy XI is a persistent world with a heroic fantasy setting. This paper discusses fictive player identities, and descr...
William Huber