An algorithm is presented that allows to perform skeletonization of large maps with much lower memory requirements than with the straightforward approach. The maps are divided int...
Albert M. Vossepoel, Klamer Schutte, Carl F. P. De...
This paper describes a skeletonization process for grayscale or color images based on the diffusion of the color gradient vectors by using a simple iterative regularization scheme...
We propose a Parallel Banding Algorithm (PBA) on the GPU to compute the exact Euclidean Distance Transform (EDT) for a binary image in 2D and higher dimensions. Partitioning the i...
Thanh-Tung Cao, Ke Tang, Anis Mohamed, Tiow Seng T...
This paper presents an algorithm for generating the Medial Axis Transform(MAT) of 3D objects with free-form boundaries. The algorithm proposed uses the exact representation of the...
We present a robust, noise-resistant criterion characterizing planelike skeletons in binary voxel objects. It is based on a distance map and the geodesic distance along the object...