Sciweavers

4 search results - page 1 / 1
» Smooth Penumbra Transitions with Shadow Maps
Sort
View
JGTOOLS
2006
85views more  JGTOOLS 2006»
13 years 4 months ago
Smooth Penumbra Transitions with Shadow Maps
Willem H. de Boer
CGF
2008
124views more  CGF 2008»
13 years 5 months ago
Fast Soft Self-Shadowing on Dynamic Height Fields
We present a new, real-time method for rendering soft shadows from large light sources or lighting environments on dynamic height fields. The method first computes a horizon map f...
John Snyder, Derek Nowrouzezahrai
VMV
2003
173views Visualization» more  VMV 2003»
13 years 6 months ago
Improved Hardware-Accelerated Visual Hull Rendering
The visual hull is an efficient shape approximation for the purpose of reconstructing and visualizing dynamic objects. Recently, rapid progress in graphics hardware development h...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
SIGGRAPH
1998
ACM
13 years 9 months ago
Synthesizing Realistic Facial Expressions from Photographs
We present new techniques for creating photorealistic textured 3D facial models from photographs of a human subject, and for creating smooth transitions between different facial e...
Frederic H. Pighin, Jamie Hecker, Dani Lischinski,...