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SIGGRAPH
1990
ACM
13 years 9 months ago
Fast animation and control of nonrigid structures
We describe a fast method for creating physically based animation of non-rigid objects. Rapid simulation of nonrigid behavior is based on global deformations. Constraints are used...
Andrew P. Witkin, William Welch
TOG
2012
170views Communications» more  TOG 2012»
11 years 7 months ago
Interactive editing of deformable simulations
We present an interactive animation editor for complex deformable object animations. Given an existing animation, the artist directly manipulates the deformable body at any time f...
Jernej Barbic, Funshing Sin, Eitan Grinspun
ICRA
1993
IEEE
273views Robotics» more  ICRA 1993»
13 years 9 months ago
Increasing the Tracking Region of an Eye-In-Hand System by Singularity and Joint Limit Avoidance
A new control strategy is presented which visually tracks objects using a manipulator/camera system while simultaneously avoiding kinematic singularities and joint limits by movin...
Bradley J. Nelson, Pradeep K. Khosla
TOG
2008
106views more  TOG 2008»
13 years 5 months ago
Real-time control of physically based simulations using gentle forces
Recent advances have brought real-time physically based simulation within reach, but simulations are still difficult to control in real time. We present interactive simulations of...
Jernej Barbic, Jovan Popovic
SIGGRAPH
1994
ACM
13 years 9 months ago
Using particles to sample and control implicit surfaces
We present a new particle-based approach to sampling and controlling implicit surfaces. A simple constraint locks a set of particles onto a surface while the particles and the sur...
Andrew P. Witkin, Paul S. Heckbert