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» Some Experiments with the Performance of LAMP Architecture
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FDG
2009
ACM
13 years 11 months ago
A requirements analysis for videogame design support tools
Designing videogames involves weaving together systems of rules, called game mechanics, which support and structure compelling player experiences. Thus a significant portion of ga...
Mark J. Nelson, Michael Mateas
GLVLSI
2005
IEEE
124views VLSI» more  GLVLSI 2005»
13 years 11 months ago
A first look at the interplay of code reordering and configurable caches
The instruction cache is a popular target for optimizations of microprocessor-based systems because of the cache’s high impact on system performance and power, and because of th...
Ann Gordon-Ross, Frank Vahid, Nikil Dutt
SPAA
1993
ACM
13 years 9 months ago
Supporting Sets of Arbitrary Connections on iWarp Through Communication Context Switches
In this paper we introduce the ConSet communication model for distributed memory parallel computers. The communication needs of an application program can be satisfied by some ar...
Anja Feldmann, Thomas Stricker, Thomas E. Warfel
COMPSEC
2010
93views more  COMPSEC 2010»
13 years 3 months ago
A secure peer-to-peer backup service keeping great autonomy while under the supervision of a provider
Making backup is so cumbersome and expensive that individuals hardly ever backup their data and companies usually duplicate their data into a secondary server. This paper proposes...
Houssem Jarraya, Maryline Laurent
PET
2010
Springer
13 years 9 months ago
Collaborative, Privacy-Preserving Data Aggregation at Scale
Combining and analyzing data collected at multiple locations is critical for a wide variety of applications, such as detecting and diagnosing malicious attacks or computing an acc...
Benny Applebaum, Haakon Ringberg, Michael J. Freed...