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3DIM
2011
IEEE
12 years 5 months ago
A Non-cooperative Game for 3D Object Recognition in Cluttered Scenes
Abstract—During the last few years a wide range of algorithms and devices have been made available to easily acquire range images. To this extent, the increasing abundance of dep...
Andrea Albarelli, Emanuele Rodolà, Filippo ...
CGF
2005
186views more  CGF 2005»
13 years 5 months ago
Interpolatory Refinement for Real-Time Processing of Point-Based Geometry
The point set is a flexible surface representation suitable for both geometry processing and real-time rendering. In most applications, the control of the point cloud density is c...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
ECCV
2010
Springer
13 years 7 months ago
Descriptor Learning for Efficient Retrieval
Many visual search and matching systems represent images using sparse sets of "visual words": descriptors that have been quantized by assignment to the best-matching symb...
SIGGRAPH
1989
ACM
13 years 9 months ago
Algorithms for solid noise synthesis
A solid noise is a function that defines a random value at each point in space. Solid noises have immediate and powerful applications in surface texturing, stochastic modeling, a...
J. P. Lewis
SIGAL
1990
273views Algorithms» more  SIGAL 1990»
13 years 9 months ago
Randomized Broadcast in Networks
We propose and analyse a quasirandom analogue to the classical push model for disseminating information in networks ("randomized rumor spreading"). In the classical mode...
Uriel Feige, David Peleg, Prabhakar Raghavan, Eli ...