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» Sparse shapes prototype modeling using genetic algorithms
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COMGEO
1999
ACM
13 years 4 months ago
Multiresolution hierarchies on unstructured triangle meshes
The use of polygonal meshes for the representation of highly complex geometric objects has become the de facto standard in most computer graphics applications. Especially triangle...
Leif Kobbelt, Jens Vorsatz, Hans-Peter Seidel
EUROGRAPHICS
2010
Eurographics
14 years 5 days ago
Articulated Billboards for Video-based Rendering
We present a novel representation and rendering method for free-viewpoint video of human characters based on multiple input video streams. The basic idea is to approximate the art...
Marcel Germann, Alexander Hornung, Richard Keiser,...
COMPUTING
2007
101views more  COMPUTING 2007»
13 years 5 months ago
Reverse engineering with subdivision surfaces
Reverse engineering is concerned with the reconstruction of surfaces from three-dimensional point clouds originating from laser-scanned objects. We present an adaptive surface rec...
P. Keller, Martin Bertram, Hans Hagen
SIGCOMM
2010
ACM
13 years 5 months ago
Topology-aware resource allocation for data-intensive workloads
This paper proposes an architecture for optimized resource allocation in Infrastructure-as-a-Service (IaaS)-based cloud systems. Current IaaS systems are usually unaware of the ho...
Gunho Lee, Niraj Tolia, Parthasarathy Ranganathan,...
SIGGRAPH
1996
ACM
13 years 9 months ago
Interactive Multiresolution Surface Viewing
Multiresolution analysis has been proposed as a basic tool supporting compression, progressive transmission, and level-of-detail control of complex meshes in a unified and theoret...
Andrew Certain, Jovan Popovic, Tony DeRose, Tom Du...