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» Speeding up gradient-based algorithms for sequential games
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ATAL
2010
Springer
13 years 6 months ago
Speeding up gradient-based algorithms for sequential games
Andrew Gilpin, Tuomas Sandholm
WINE
2007
Springer
166views Economy» more  WINE 2007»
13 years 11 months ago
Gradient-Based Algorithms for Finding Nash Equilibria in Extensive Form Games
We present a computational approach to the saddle-point formulation for the Nash equilibria of two-person, zero-sum sequential games of imperfect information. The algorithm is a ï¬...
Andrew Gilpin, Samid Hoda, Javier Peña, Tuo...
ICC
2009
IEEE
114views Communications» more  ICC 2009»
14 years 6 days ago
Distributed Gradient Based Gain Allocation for Coherent Multiuser AF Relaying Networks
—A set of distributed non-cooperating relay antennas is known to be capable of orthogonalizing multiple sourcedestination pairs in space by coherent amplify-and-forward (AF) rela...
Celal Esli, Jörg Wagner, Armin Wittneben
EOR
2010
116views more  EOR 2010»
13 years 5 months ago
Speeding up continuous GRASP
Continuous GRASP (C-GRASP) is a stochastic local search metaheuristic for finding cost-efficient solutions to continuous global optimization problems subject to box constraints (Hi...
Michael J. Hirsch, Panos M. Pardalos, Mauricio G. ...
TSMC
1998
97views more  TSMC 1998»
13 years 5 months ago
Parallel algorithms for modules of learning automata
— Parallel algorithms are presented for modules of learning automata with the objective of improving their speed of convergence without compromising accuracy. A general procedure...
M. A. L. Thathachar, M. T. Arvind