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» Speeding up gradient-based algorithms for sequential games
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ICPR
2000
IEEE
13 years 9 months ago
Scaling-Up Support Vector Machines Using Boosting Algorithm
In the recent years support vector machines (SVMs) have been successfully applied to solve a large number of classification problems. Training an SVM, usually posed as a quadrati...
Dmitry Pavlov, Jianchang Mao, Byron Dom
ATVA
2009
Springer
173views Hardware» more  ATVA 2009»
13 years 11 months ago
Solving Parity Games in Practice
Parity games are 2-player games of perfect information and infinite duration that have important applications in automata theory and decision procedures (validity as well as model...
Oliver Friedmann, Martin Lange
CLOR
2006
13 years 8 months ago
Sequential Learning of Layered Models from Video
Abstract. A popular framework for the interpretation of image sequences is the layers or sprite model, see e.g. [1], [2]. Jojic and Frey [3] provide a generative probabilistic mode...
Michalis K. Titsias, Christopher K. I. Williams
AI
2002
Springer
13 years 4 months ago
Parallel Randomized Best-First Minimax Search
We describe a novel parallel randomized search algorithm for two-player games. The algorithm is a randomized version of Korf and Chickering's best-first search. Randomization...
Yaron Shoham, Sivan Toledo
DEXA
2005
Springer
160views Database» more  DEXA 2005»
13 years 10 months ago
Improved Sequential Pattern Mining Using an Extended Bitmap Representation
The main challenge of mining sequential patterns is the high processing cost of support counting for large amount of candidate patterns. For solving this problem, SPAM algorithm wa...
Chien-Liang Wu, Jia-Ling Koh, Pao-Ying An