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» Splatting Errors and Antialiasing
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TVCG
1998
129views more  TVCG 1998»
13 years 4 months ago
Splatting Errors and Antialiasing
—This paper describes three new results for volume rendering algorithms utilizing splatting. First, an antialiasing extension to the basic splatting algorithm is introduced that ...
Klaus Mueller, Torsten Möller, J. Edward Swan...
VISUALIZATION
1997
IEEE
13 years 8 months ago
An anti-aliasing technique for splatting
Splatting is a popular direct volume rendering algorithm. However, the algorithm does not correctly render cases where the volume sampling rate is higher than the image sampling r...
J. Edward Swan II, Klaus Mueller, Torsten Möl...
VG
2003
13 years 5 months ago
Hybrid Forward Resampling and Volume Rendering
The transforming and rendering of discrete objects, such as traditional images (with or without depths) and volumes, can be considered as resampling problem – objects are recons...
Xiaoru Yuan, Minh X. Nguyen, Hui Xu, Baoquan Chen
VISUALIZATION
2000
IEEE
13 years 9 months ago
FastSplats: optimized splatting on rectilinear grids
Splatting is widely applied in many areas, including volume, point-based, and image-based rendering. Improvements to splatting, such as eliminating popping and color bleeding, occ...
Jian Huang, Roger Crawfis, Naeem Shareef, Klaus Mu...
CGF
2006
94views more  CGF 2006»
13 years 4 months ago
A Weighted Error Metric and Optimization Method for Antialiasing Patterns
Displaying a synthetic image on a computer display requires determining the colors of individual pixels. To avoid aliasing, multiple samples of the image can be taken per pixel, a...
Samuli Laine, Timo Aila