Near-term spoken language systems willlikely be limited in their interactive capabilities. To design them, we shall need to model how the presence or absence of speaker interactio...
This paper reports on the creation of the multimodal NIMITEK corpus of affected behavior in human-machine interaction and its role in the development of the NIMITEK prototype syst...
The taking of initiative has significance in spoken language dialogue systems and in human-computer interaction. A system that takes no initiative may fail to seize opportunities ...
This paper investigates the potential usefulness of viewing the system of human, robot, and environment as an “information pipeline” from environment to user and back again. I...
This research characterizes the spontaneous spoken disfluencies typical of human-computer interaction, and presents a predictive model accounting for their occurrence. Data were c...