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GROUP
2005
ACM
13 years 10 months ago
Follow the (slash) dot: effects of feedback on new members in an online community
Many virtual communities involve ongoing discussions, with large numbers of users and established, if implicit rules for participation. As new users enter communities like this, b...
Cliff Lampe, Erik W. Johnston
ECTEL
2006
Springer
13 years 9 months ago
From the Analysis of Community Activity to the Appropriation of New Tools. A Methodological Approach for the Development of Info
More and more CoPs have chosen virtual environments and services to support their activities. However, recent research has underlined several problems: the lack of adequate scaffol...
Bernadette Charlier, France Henri, Amaury Daele, M...
CHI
1999
ACM
13 years 9 months ago
Bridging Strategies for VR-Based Learning
A distributed immersive virtual environment was deployed as a component of a pedagogical strategy for teaching third grade children that the Earth is round. The displacement strat...
Thomas G. Moher, Andrew E. Johnson, Stellan Ohlsso...
SIGGRAPH
2003
ACM
13 years 10 months ago
A social metaphor-based 3D virtual environment
Our design goal for OnLive Traveler was to develop a virtual community system that emulates natural social paradigms, allowing the participants to sense a tele-presence, the subje...
Steve DiPaola, David Collins
COLCOM
2009
IEEE
13 years 10 months ago
Learning communities supported by autonomic recommendation mechanism
- Peer-to-peer (P2P) offers good solutions for many applications such as large data sharing and collaboration. Thus, it appears as a powerful paradigm to develop scalable distribut...
Stainam N. Brandao, Ricardo T. Silva, Jano M. Souz...