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» Strategy Generation and Evaluation for Meta-Game Playing
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EICS
2009
ACM
13 years 10 months ago
Initial evaluation of a bare-hand interaction technique for large displays using a webcam
dTouch is a novel 3D pointing system that allows interaction with large displays from the use of a single webcam. An initial evaluation demonstrating the feasibility of our pointi...
Kelvin Cheng, Masahiro Takatsuka
ICANN
2005
Springer
13 years 11 months ago
Evolution of Heuristics for Give-Away Checkers
The efficacy of two evolutionary approaches to the problem of generation of heuristical linear and non-linear evaluation functions in the game of give-away checkers is tested in th...
Magdalena Kusiak, Karol Waledzik, Jacek Mandziuk
AAAI
2012
11 years 8 months ago
Strategic Advice Provision in Repeated Human-Agent Interactions
This paper addresses the problem of automated advice provision in settings that involve repeated interactions between people and computer agents. This problem arises in many real ...
Amos Azaria, Zinovi Rabinovich, Sarit Kraus, Claud...
AAAI
2006
13 years 7 months ago
The Impact of Balancing on Problem Hardness in a Highly Structured Domain
Random problem distributions have played a key role in the study and design of algorithms for constraint satisfaction and Boolean satisfiability, as well as in our understanding o...
Carlos Ansótegui, Ramón Béjar...
CEC
2007
IEEE
13 years 12 months ago
Fingerprint analysis of the noisy prisoner's dilemma
Abstract— Fingerprinting is a technique that permits automatic classification of strategies for playing a game. In this study the evolution of strategies for playing the iterate...
Daniel A. Ashlock, Eun-Youn Kim, Wendy Ashlock