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» Subdivision Surfaces in Character Animation
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GRAPHICSINTERFACE
2003
13 years 7 months ago
A Tangible Interface for High-Level Direction of Multiple Animated Characters
Many training, education, and visualization environments would benefit from realistic animated characters. Unfortunately, interfaces for character motion specification are often c...
Ronald A. Metoyer, Lanyue Xu, Madhusudhanan Sriniv...
CGI
2004
IEEE
13 years 9 months ago
Adaptation-Based Individualized Face Modeling for Animation Using Displacement Map
In this paper a new adaptation-basedmethod is presented to reconstruct animatable facial models of human individuals from scan data. An anatomy-based generic control model serves ...
Yu Zhang, Terence Sim, Chew Lim Tan
MIRAGE
2007
Springer
14 years 3 days ago
Fitting Subdivision Surface Models to Noisy and Incomplete 3-D Data
Abstract. We describe an algorithm for fitting a Catmull-Clark subdivision surface model to an unstructured, incomplete and noisy data set. We complete the large missing data regi...
Spela Ivekovic, Emanuele Trucco
SI3D
2012
ACM
12 years 1 months ago
4D parametric motion graphs for interactive animation
A 4D parametric motion graph representation is presented for interactive animation from actor performance capture in a multiple camera studio. The representation is based on a 4D ...
Dan Casas, Margara Tejera, Jean-Yves Guillemaut, A...
SIBGRAPI
2005
IEEE
13 years 11 months ago
An Image-Based Shading Pipeline for 2D Animation
Shading for cel animation based on images is a recent research topic in computer-assisted animation. This paper proposes an image-based shading pipeline to give a 3D appearance to...
Hedlena M. de A. Bezerra, Bruno Feijó, Luiz...