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VVS
2000
IEEE
171views Visualization» more  VVS 2000»
13 years 9 months ago
Fast CSG voxelization by frame buffer pixel mapping
This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and...
Shiaofen Fang, Duoduo Liao
TPDS
2010
164views more  TPDS 2010»
12 years 11 months ago
Energy-Efficient Wake-Up Scheduling for Data Collection and Aggregation
The basic operation in such a network is the systematic gathering (with or without in-network aggregation) and transmitting of sensed data to a base station for further processing....
Yanwei Wu, Xiang-Yang Li, Yunhao Liu, Wei Lou
KR
2004
Springer
13 years 10 months ago
Planning Graphs and Knowledge Compilation
One of the major advances in classical planning has been the development of Graphplan. Graphplan builds a layered structure called the planning graph, and then searches this struc...
Hector Geffner
HICSS
2009
IEEE
103views Biometrics» more  HICSS 2009»
13 years 11 months ago
A Thin Client Interface to a High Performance Multi-modal Image Analytics System
We describe a platform for performing text and radiology analytics (TARA). We integrate commercially available hardware and middleware components to construct an environment which...
James W. Cooper, Shahram Ebadollahi, Ellen Eide
DAGSTUHL
2010
13 years 6 months ago
CSG Operations of Arbitrary Primitives with Interval Arithmetic and Real-Time Ray Casting
We apply Knoll et al.'s algorithm [9] to interactively ray-cast constructive solid geometry (CSG) objects of arbitrary primitives represented as implicit functions. Whereas m...
Younis Hijazi, Aaron Knoll, Mathias Schott, Andrew...