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NETGAMES
2004
ACM
13 years 10 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
COMPSAC
2008
IEEE
13 years 12 months ago
Framework for Computer-Aided Evolution of Object-Oriented Designs
In this paper, we describe a framework for the computeraided evolution of the designs of object-oriented software systems. Evolution mechanisms are software structures that prepar...
Selim Ciraci, Pim van den Broek, Mehmet Aksit
SOCIALCOM
2010
13 years 3 months ago
The Design and Enforcement of a Rule-based Constraint Policy Language for Service Composition
Service composition is a new paradigm for efficient and cost-effective IT service provisioning over the network. To safely and effectively deploy composed services within an organi...
Wei Wei, Ting Yu
HICSS
2003
IEEE
142views Biometrics» more  HICSS 2003»
13 years 10 months ago
Evolution of a Knowledge Focused Computer Supported Learning System by Ensuring Extensibility through Generalization and Replica
If sufficient attention is not paid to the information models on which Learning Platforms are based the ability to deliver rich functionality is hindered. This paper describes the...
David White, Lesley A. Gardner, Don Sheridan
SQJ
2010
152views more  SQJ 2010»
13 years 3 months ago
Design pattern evolutions in QVT
One of the main goals of design patterns is to design for change. Many design patterns leave some room for future changes and evolutions. The application of design patterns leads ...
Jing Dong, Yajing Zhao, Yongtao Sun