Sciweavers

84 search results - page 16 / 17
» Surface Modelling Using Fourth Order Geometric Flows
Sort
View
SIGGRAPH
1997
ACM
13 years 9 months ago
Metropolis light transport
We present a new Monte Carlo method for solving the light transport problem, inspired by the Metropolis sampling method in computational physics. To render an image, we generate a...
Eric Veach, Leonidas J. Guibas
SIGGRAPH
1998
ACM
13 years 9 months ago
Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-based Graphics with Global Illumination and High Dy
We present a method that uses measured scene radiance and global illumination in order to add new objects to light-based models with correct lighting. The method uses a high dynam...
Paul E. Debevec
SMA
2008
ACM
157views Solid Modeling» more  SMA 2008»
13 years 5 months ago
Interactive physically-based shape editing
We present an alternative approach to standard geometric shape editing using physically-based simulation. With our technique, the user can deform complex objects in real-time. The...
Johannes Mezger, Bernhard Thomaszewski, Simon Pabs...
CGI
1997
IEEE
13 years 9 months ago
An Algorithm for Polygon Subdivision Based on Vertex Normals
In order to achieve the impression of a smooth surface while rendering a polygon mesh, normal vector vectors may be provided in the vertices of the mesh that are the average of th...
Cornelius W. A. M. van Overveld, Brian Wyvill
COMPGEOM
2006
ACM
13 years 11 months ago
Algorithms for two-box covering
We study the problem of covering a set of points or polyhedra in 3 with two axis-aligned boxes in order to minimize a function of the measures of the two boxes, such as the sum or...
Esther M. Arkin, Gill Barequet, Joseph S. B. Mitch...