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UIST
1993
ACM
13 years 9 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...
CVPR
1999
IEEE
14 years 7 months ago
Bayesian Multi-Camera Surveillance
The task of multi-camera surveillance is to reconstruct the paths taken by all moving objects that are temporarily visible from multiple non-overlapping cameras. We present a Baye...
Vera Kettnaker, Ramin Zabih
ICCV
2007
IEEE
14 years 7 months ago
Real-Time Visibility-Based Fusion of Depth Maps
We present a viewpoint-based approach for the quick fusion of multiple stereo depth maps. Our method selects depth estimates for each pixel that minimize violations of visibility ...
Paul Merrell, Amir Akbarzadeh, Liang Wang, Philipp...
TOG
2008
239views more  TOG 2008»
13 years 5 months ago
Skeleton extraction by mesh contraction
eleton is a very useful 1D structure to abstract the geometry and topology of a 3D object. Extraction of curve-skeletons is a fundamental problem in computer graphics, visualizatio...
Oscar Kin-Chung Au, Chiew-Lan Tai, Hung-Kuo Chu, D...