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VLUDS
2010
187views Visualization» more  VLUDS 2010»
12 years 11 months ago
Survey on Benchmarks for a GPU Based Multi Camera Stereo Matching Algorithm
Stereo matching algorithms and multi camera reconstruction algorithms are usually compared using benchmarks. These benchmarks compare the quality of the resulting depth map or rec...
Klaus Denker, Georg Umlauf
JWSCG
2011
256views more  JWSCG 2011»
12 years 7 months ago
Accurate Real-Time Multi-Camera Stereo-Matching on the GPU for 3D Reconstruction
Using multi-camera matching techniques for 3d reconstruction there is usually the trade-off between the quality of the computed depth map and the speed of the computations. Wherea...
Klaus Denker, Georg Umlauf
ICCV
2007
IEEE
14 years 6 months ago
Real-Time Visibility-Based Fusion of Depth Maps
We present a viewpoint-based approach for the quick fusion of multiple stereo depth maps. Our method selects depth estimates for each pixel that minimize violations of visibility ...
Paul Merrell, Amir Akbarzadeh, Liang Wang, Philipp...
3DPVT
2004
IEEE
166views Visualization» more  3DPVT 2004»
13 years 8 months ago
Multi-Camera Reconstruction based on Surface Normal Estimation and Best Viewpoint Selection
In this paper, we present a new algorithm for reconstructing an environment from images recorded by multiple calibrated cameras. Multiple camera systems challenge traditional ster...
Xenophon Zabulis, Kostas Daniilidis
CVPR
2008
IEEE
14 years 6 months ago
Image selection for improved Multi-View Stereo
The Middlebury Multi-View Stereo evaluation [18] clearly shows that the quality and speed of most multi-view stereo algorithms depends significantly on the number and selection of...
Alexander Hornung, Boyi Zeng, Leif Kobbelt