The human figure exhibits complex and rich dynamic behavior that is both nonlinear and time-varying. However, most work on tracking and synthesizing figure motion has employed eit...
Vladimir Pavlovic, James M. Rehg, Tat-Jen Cham, Ke...
In this paper we describe how to simulate geometrically complex, interactive, physically-based, volumetric, dynamic deformation models with negligible main CPU costs. This is achi...
Dynamic simulation is a promising complement to kinematic motion synthesis, particularly in cases where simulated characters need to respond to unpredictable interactions. Moving ...
Brian F. Allen, Derek Chu, Ari Shapiro, Petros Fal...
We introduce a novel approach to modeling the dynamics of human facial motion induced by the action of speech for the purpose of synthesis. We represent the trajectories of a numbe...
The human figure exhibits complex and rich dynamic behavior that is both nonlinear and time-varying. Effective models of human dynamics can be learned from motion capture data usi...