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» Tangible programming in the classroom with tern
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CHI
2007
ACM
14 years 5 months ago
Tangible programming in the classroom with tern
This interactivity demonstrates Tern, a tangible programming language for middle school and late elementary school students. Tern consists of a collection of wooden blocks shaped ...
Michael S. Horn, Robert J. K. Jacob
CHI
2009
ACM
14 years 5 months ago
Comparing the use of tangible and graphical programming languages for informal science education
Much of the work done in the field of tangible interaction has focused on creating tools for learning; however, in many cases, little evidence has been provided that tangible inte...
Michael S. Horn, Erin Treacy Solovey, R. Jordan Cr...
INTERACT
2007
13 years 6 months ago
CubeExplorer: An Evaluation of Interaction Techniques in Architectural Education
During the early stages of architectural training, tangibility plays an important role in developing spatial awareness. In such contexts, tangible user interfaces are believed to p...
Hyunyoung Song, François Guimbretièr...
SIGOPS
2008
141views more  SIGOPS 2008»
13 years 4 months ago
Using model checkers in an introductory course on operating systems
During the last three years, we have been experimenting with the use of the Uppaal model checker in an introductory course on operating systems for first-year Computer Science stu...
Roelof Hamberg, Frits W. Vaandrager
CHI
2004
ACM
13 years 10 months ago
Topobo: a constructive assembly system with kinetic memory
We introduce Topobo, a 3D constructive assembly system embedded with kinetic memory, the ability to record and playback physical motion. Unique among modeling systems is Topoboʼs...
Hayes Raffle, Amanda J. Parkes, Hiroshi Ishii