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CHI
2002
ACM
14 years 6 months ago
False prophets: exploring hybrid board/video games
In order to develop technology that promotes social interaction rather than isolation, we are exploring the space between board games and video games. We created a hybrid game tha...
Regan L. Mandryk, Diego S. Maranan
TEI
2009
ACM
97views Hardware» more  TEI 2009»
14 years 1 months ago
The other brother: re-experiencing spontaneous moments from domestic life
In this paper, we describe “The Other Brother”, a semiautonomous device that captures images and video of spontaneous moments in the course of everyday life. It was our goal t...
John Helmes, Caroline Hummels, Abigail Sellen
ACMACE
2005
ACM
13 years 12 months ago
A pressure sensing floor for interactive media applications
This paper explores the design of a reconfigurable large-area high-resolution pressure sensing floor to help study human dance movement. By measuring the pressure of a user intera...
Prashant Srinivasan, David Birchfield, Gang Qian, ...
MM
2005
ACM
142views Multimedia» more  MM 2005»
13 years 12 months ago
Organum: individual presence through collaborative play
Organum Playtest is an interactive installation in which three players collaboratively navigate through a model of the human voice box, using their voices as a joystick. By asking...
Greg Niemeyer, Dan Perkel, Ryan Shaw, Jane McGonig...
CSCW
2002
ACM
13 years 6 months ago
3-D live: real time interaction for mixed reality
We describe a real-time 3-D augmented reality videoconferencing system. With this technology, an observer sees the real world from his viewpoint, but modified so that the image of...
Simon Prince, Adrian David Cheok, Farzam Farbiz, T...