Sciweavers

17 search results - page 2 / 4
» Temporally coherent conservative visibility
Sort
View
VISUALIZATION
2003
IEEE
13 years 11 months ago
Interactive View-Dependent Rendering with Conservative Occlusion Culling in Complex Environments
This paper presents a novel algorithm combining view-dependent rendering and conservative occlusion culling for interactive display of complex environments. A vertex hierarchy of ...
Sung-Eui Yoon, Brian Salomon, Dinesh Manocha
CODES
2008
IEEE
14 years 7 days ago
Speculative DMA for architecturally visible storage in instruction set extensions
Instruction set extensions (ISEs) can accelerate embedded processor performance. Many algorithms for ISE generation have shown good potential; some of them have recently been expa...
Theo Kluter, Philip Brisk, Paolo Ienne, Edoardo Ch...
SI3D
2003
ACM
13 years 11 months ago
Interactive visibility culling in complex environments using occlusion-switches
: We present occlusion-switches for interactive visibility culling in complex 3D environments. An occlusionswitch consists of two GPUs (graphics processing units) and each GPU is u...
Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, D...
CGF
2008
139views more  CGF 2008»
13 years 5 months ago
CHC++: Coherent Hierarchical Culling Revisited
We present a new algorithm for efficient occlusion culling using hardware occlusion queries. The algorithm significantly improves on previous techniques by making better use of te...
Oliver Mattausch, Jirí Bittner, Michael Wim...
CGF
2004
113views more  CGF 2004»
13 years 5 months ago
Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful
We present a simple but powerful algorithm for optimizing the usage of hardware occlusion queries in arbitrary complex scenes. Our method minimizes the number of issued queries an...
Jirí Bittner, Michael Wimmer, Harald Piring...