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» Ten design lessons from the literature on child development ...
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ACMIDC
2009
13 years 8 months ago
Ten design lessons from the literature on child development and children's use of technology
The existing knowledge base on child development offers a wealth of information that can be useful for the design of children's technology. Furthermore, academic journals and...
Helene Gelderblom, Paula Kotzé
CHI
1999
ACM
13 years 9 months ago
Cooperative Inquiry: Developing new Technologies for Children with Children
In today’s homes and schools, children are emerging as frequent and experienced users of technology [3, 14]. As this trend continues, it becomes increasingly important to ask if...
Allison Druin
CHI
1997
ACM
13 years 9 months ago
Rosebud: Technological Toys for Storytelling
Rosebud is a user-interface prototype which elicits storytelling by child users though interaction with a computationally-augmented physical artifact. In particular, Rosebud links...
Jennifer W. Glos, Justine Cassell
AUIC
2004
IEEE
13 years 8 months ago
From Snark to Park: Lessons Learnt Moving Pervasive Experiences From Indoors to Outdoors
Pervasive technologies are increasingly being developed and used outdoors in different and innovative ways. However, designing user experiences for outdoor environments presents m...
Eric Harris, Geraldine Fitzpatrick, Yvonne Rogers,...
CE
2008
86views more  CE 2008»
13 years 4 months ago
Computer game design: Opportunities for successful learning
Developing children as successful learners is a key aim of A Curriculum for Excellence in Scotland. This paper presents qualitative results from an eight week exploratory field st...
Judy Robertson, Cathrin Howells