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PCM
2005
Springer
142views Multimedia» more  PCM 2005»
13 years 10 months ago
Texture Coordinate Compression for 3-D Mesh Models Using Texture Image Rearrangement
Previous works related to texture coordinate coding of the three-dimensional(3-D) mesh models employed the same predictor as the geometry coder. However, discontinuities in the tex...
Sung-Yeol Kim, Young-Suk Yoon, Seung Man Kim, Kwan...
ICCV
1999
IEEE
14 years 6 months ago
Appearance Compression and Synthesis based on 3D Model for Mixed Reality
Rendering photorealistic virtual objects from their real images is one of the main research issues in mixed reality systems. We previously proposed the Eigen-Texture method, a new...
Ko Nishino, Yoichi Sato, Katsushi Ikeuchi
ICIP
2005
IEEE
14 years 6 months ago
Multi-view image coding using 3-D voxel models
We propose a multi-view image coding system in 3-D space based on an improved volumetric 3-D reconstruction. Unlike existing multi-view image coding schemes, in which the 3D scene ...
Yongying Gao, Hayder Radha
ICIP
2010
IEEE
13 years 2 months ago
Blind invisible watermarking for 3D meshes with textures
We propose to embed watermarks by modifying the texture mapping information of 3D models rather than modifying the geometry information or texture image as existing works do. We p...
Yang Liu, Balakrishnan Prabhakaran, Xiaohu Guo
CVPR
1999
IEEE
14 years 6 months ago
Eigen-Texture Method: Appearance Compression Based on 3D Model
Image-based and model-based methods are two representative rendering methods for generating virtual images of objects from their real images. Extensive research on these two metho...
Ko Nishino, Yoichi Sato, Katsushi Ikeuchi