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» Texture Overlay onto Deformable Surface Using Geometric Tran...
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EGH
2007
Springer
13 years 11 months ago
Programmable shaders for deformation rendering
In this paper, we present a method for rendering deformations as part of the programmable shader pipeline of contemporary Graphical Processing Units. In our method, we allow gener...
Carlos D. Correa, Deborah Silver
CA
2003
IEEE
13 years 10 months ago
ElasticPaint: A Particle System for Feature Mapping with Minimum Distortion
Mapping of features such as texture and geometric detail is an important tool that enhances realism of surface geometry in graphics and animation. This essentially involves a tran...
Christopher Carner, Hong Qin
EUROGRAPHICS
2010
Eurographics
14 years 2 months ago
Seamless Montage for Texturing Models
We present an automatic method to recover high-resolution texture over an object by mapping detailed photographs onto its surface. Such high-resolution detail often reveals inaccu...
Ran Gal, Yonatan Wexler, Eyal Ofek, Hugues Hoppe, ...
FBIT
2007
IEEE
13 years 9 months ago
Mapping Genetic Influences on Brain Shape Using Multi-Atlas Fluid Image Alignment
In this pilot study, we developed a set of computer vision based surface segmentation and statistical shape analysis algorithms to study genetic influences on brain structure in a...
Meena Mani, Yi-Yu Chou, Natasha Lepore, Agatha D. ...
SI3D
2003
ACM
13 years 10 months ago
User-controlled creation of multiresolution meshes
We present a tool for the user-controlled creation of multiresolution meshes. Several automatic mesh reduction methods of high quality have been presented in the past, but most of...
Erik Pojar, Dieter Schmalstieg