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TVCG
2002
99views more  TVCG 2002»
13 years 4 months ago
Lagrangian-Eulerian Advection of Noise and Dye Textures for Unsteady Flow Visualization
A new hybrid scheme (LEA) that combines the advantages of Eulerian and Lagrangian frameworks is applied to the visualization of dense representations of time-dependent vector field...
Bruno Jobard, Gordon Erlebacher, M. Yousuff Hussai...
IV
2000
IEEE
221views Visualization» more  IV 2000»
13 years 9 months ago
Animated Texture Alpha-Masks for Flow Visualization
A method of using a moving texture alpha-mask to represent scientific data is described, for the purpose of visualizing continuous fluid dynamics fields. The method combines strea...
Ian Curington
RT
2004
Springer
13 years 10 months ago
A Spectral-particle hybrid method for rendering falling snow
Falling snow has the visual property that it is simultaneously a set of discrete moving particles as well as a dynamic texture. To capture the dynamic texture properties of fallin...
Michael S. Langer, Linqiao Zhang, Allison W. Klein...
SIGGRAPH
1995
ACM
13 years 8 months ago
Cellular texture generation
We proposean approachfor modeling surfacedetails such as scales, feathers, or thorns. These types of cellular textures require a representation with more detail than texture-mappi...
Kurt W. Fleischer, David H. Laidlaw, Bena L. Curri...
VISUALIZATION
2005
IEEE
13 years 10 months ago
Particle and Texture Based Spatiotemporal Visualization of Time-Dependent Vector Fields
We propose a hybrid particle and texture based approach for the visualization of time-dependent vector fields. The underlying spacetime framework builds a dense vector field rep...
Daniel Weiskopf, Frederik Schramm, Gordon Erlebach...