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SIGGRAPH
1995
ACM

Cellular texture generation

13 years 8 months ago
Cellular texture generation
We proposean approachfor modeling surfacedetails such as scales, feathers, or thorns. These types of cellular textures require a representation with more detail than texture-mapping but are inconvenient to model with hand-crafted geometry. We generate patterns of geometric elements using a biologically-motivated cellular development simulation together with a constraintto keepthe cells on a surface. The surface may be defined by an implicit function, a volume dataset, or a polygonalmesh. Our simulation combines and extends previous work in developmental models and constrained particle systems. Key Words: particle systems, developmental models, data amplification, constraints, texture mapping, bump mapping, displacement mapping
Kurt W. Fleischer, David H. Laidlaw, Bena L. Curri
Added 26 Aug 2010
Updated 26 Aug 2010
Type Conference
Year 1995
Where SIGGRAPH
Authors Kurt W. Fleischer, David H. Laidlaw, Bena L. Currin, Alan H. Barr
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