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» The 3D Model Acquisition Pipeline
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AFRIGRAPH
2009
ACM
13 years 11 months ago
Virtual relighting of a Roman statue head from Herculaneum: a case study
High-fidelity computer graphics offer the possibility for archaeologists to put excavated cultural heritage artefacts virtually back into their original setting and illumination ...
Jassim Happa, Mark Williams, Glen Turley, Graeme E...
CRV
2008
IEEE
183views Robotics» more  CRV 2008»
13 years 11 months ago
Robust Real-Time Bi-Layer Video Segmentation Using Infrared Video
In this paper, we propose a novel method for the automatic segmentation of a foreground layer from a natural scene in real time by fusing infrared, color and edge information. Thi...
Qiong Wu, Pierre Boulanger, Walter F. Bischof
TOG
2008
106views more  TOG 2008»
13 years 5 months ago
Fast modal sounds with scalable frequency-domain synthesis
Audio rendering of impact sounds, such as those caused by falling objects or explosion debris, adds realism to interactive 3D audiovisual applications, and can be convincingly ach...
Nicolas Bonneel, George Drettakis, Nicolas Tsingos...
ICCS
2007
Springer
13 years 11 months ago
High Quality Surface Mesh Generation for Multi-physics Bio-medical Simulations
Abstract. Manual surface reconstruction is still an everyday practice in applications involving complex irregular domains necessary for modeling biological systems. Rapid developme...
Dominik Szczerba, Robert H. P. McGregor, Gá...
EUROGRAPHICS
2010
Eurographics
14 years 2 months ago
Adding Depth to Cartoons Using Sparse Depth (In)equalities
This paper presents a novel interactive approach for adding depth information into hand-drawn cartoon images and animations. In comparison to previous depth assignment techniques ...
Daniel Sýkora, David Sedlacek, Sun Jinchao, John ...