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» The Anatomy of Chess Programs
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GECCO
2006
Springer
262views Optimization» more  GECCO 2006»
13 years 9 months ago
Genetically programmed strategies for chess endgame
Classical chess engines exhaustively explore moving possibilities from a chessboard configuration to choose what the next best move to play is. In this article we present a new me...
Nicolas Lassabe, Stéphane Sanchez, Herv&eac...
AAAI
1997
13 years 6 months ago
From MiniMax to Manhattan
The thinking process for playing chess by computer is significantly different from that used by humans. Although computer hardware and software have evolved considerably, computer...
T. Anthony Marsland, Yngvi Björnsson
CORR
2004
Springer
95views Education» more  CORR 2004»
13 years 5 months ago
A New Approach to Draw Detection by Move Repetition in Computer Chess Programming
: We will try to tackle both the theoretical and practical aspects of a very important problem in chess programming as stated in the title of this article
Vladan Vuckovic, Djordje Vidanovic
ICGA
2006
97views Optimization» more  ICGA 2006»
13 years 5 months ago
Computer Analysis of World Chess Champions
Who is the best chess player of all time? Chess players are often interested in this question that has never been answered authoritatively, because it requires comparison between c...
Matej Guid, Ivan Bratko
GPEM
2011
13 years 10 days ago
Expert-driven genetic algorithms for simulating evaluation functions
In this paper we demonstrate how genetic algorithms can be used to reverse engineer an evaluation function’s parameters for computer chess. Our results show that using an appropr...
Omid David-Tabibi, Moshe Koppel, Nathan S. Netanya...